New to Project Triangle Strategy are ability points, which take the place of mana and MP. Thankfully, your units won’t be damaged by friendly fire, and I expect there will be more terrain effects to be aware of in the full game. There’s plenty of depth to the mages as well, with them being able to cast ice and fire spells to set the ground ablaze or freeze it. The rest of your troops would then be able to advance and take them out without much resistance. The last two classes take a little while for you to warm to, but I quickly found myself becoming quite fond of the spy.Īrmed with an ability to go invisible for two turns, the spy can easily sneak up on enemies and hit them with a slumbering strike that has a chance of putting them to sleep. The classes you start off with are basic enough: you have a mounted knight, a soldier, a support mage who buffs, a healer, two mages, an archer, a tank, and a spy and scout. Thankfully, movement grids are properly laid out in front of you, with purple colored tiles indicating the danger zone where your character could potentially be attacked if you move them there. After moving a character, the game automatically prompts you to take an action, again highlighting skill details on the right side of the screen.Īnd once you’ve taken all your actions and you’re ready to end your turn, you choose the direction you want your character to face, and you’re all set.ĭecisions are final, however, and if you’re just coming off the recent Fire Emblem: Three Houses, adjusting to Triangle Strategy might take some getting used to as there’s no way to undo an action if you’ve accidentally pressed the wrong button. While the UI does initially appear rather cluttered at first glance, all the important information you need is laid out in front of you, and after a few minutes in my first battle, I started to find it to be quite intuitive as well.īefore moving a character, you can press the Y button to view skill details, along with any passive abilities they might have. Level height differences matter as some abilities can only be executed from higher ground, and in some cases, attacking from up high can also deal more damage. Careful positioning is key here, just like in any SRPG, though you have to be aware of which direction your characters are facing as they can take critical damage when struck from the back. Just like Octopath Traveler, Triangle Strategy also features a thin layer of fog spread across its backdrop if you look carefully, and it’s what lends the game its wistful, nostalgic vibe.Īnd gameplay-wise, it’s nearly identical to FF Tactics, but heavily modernized for a new audience. The pixel art sprites are cute, detailed, and well-animated, and the backdrops are similarly beautiful. Graphically, it’s just as gorgeous as you’d expect. Right from the get-go, the world is filled with political strife and tension, and the debut demo now available on the Switch wastes no time in kicking things off with a treasonous betrayal and an exciting escape from a medieval castle. If Octopath was a homage to Final Fantasy VI, then it’s clear that Project Triangle Strategy is meant to be a nostalgic throwback to Final Fantasy Tactics.Ĭlumsy title aside, Project Triangle Strategy is pretty much a spiritual successor to the original FF Tactics. Despite some of its shortcomings, Octopath Traveler was lauded for its beautiful graphics and nostalgic pixel art. Given the success and critical acclaim of Octopath Traveler, it was no surprise that Square Enix would eventually tease yet another 2D-HD style game that embodied the essence of the old-school JRPGs of yesteryear.
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